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Text File  |  2007-10-01  |  7.3 KB  |  240 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1156 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = 85 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 755)
  9.    {
  10.       set("\x01",eval("\x01") - 690);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else if(eval("\x01") == 223)
  14.    {
  15.       set("\x01",eval("\x01") - 214);
  16.       if(function ┬º\x01\x02┬º()
  17.       {
  18.          return 1156 % 511 * 5;
  19.       })
  20.       {
  21.          set("\x01",eval("\x01") + 233);
  22.       }
  23.    }
  24.    else
  25.    {
  26.       if(eval("\x01") == 109)
  27.       {
  28.          set("\x01",eval("\x01") + 151);
  29.          break;
  30.       }
  31.       if(eval("\x01") == 587)
  32.       {
  33.          set("\x01",eval("\x01") - 364);
  34.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  35.          {
  36.             return 1156 % 511 * 5;
  37.          });
  38.       }
  39.       else if(eval("\x01") == 124)
  40.       {
  41.          set("\x01",eval("\x01") + 463);
  42.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  43.          {
  44.             return 1156 % 511 * 5;
  45.          }));
  46.       }
  47.       else if(eval("\x01") == 65)
  48.       {
  49.          set("\x01",eval("\x01") + 44);
  50.          if(function ┬º\x01\x02┬º()
  51.          {
  52.             return 1156 % 511 * 5;
  53.          })
  54.          {
  55.             set("\x01",eval("\x01") + 151);
  56.          }
  57.       }
  58.       else if(eval("\x01") == 119)
  59.       {
  60.          set("\x01",eval("\x01") + 5);
  61.          ┬º┬ºpush("\x0f");
  62.       }
  63.       else if(eval("\x01") == 260)
  64.       {
  65.          set("\x01",eval("\x01") + 579);
  66.       }
  67.       else if(eval("\x01") == 340)
  68.       {
  69.          set("\x01",eval("\x01") + 499);
  70.       }
  71.       else if(eval("\x01") == 839)
  72.       {
  73.          set("\x01",eval("\x01") - 279);
  74.          ┬º┬ºpush("\x0f");
  75.          ┬º┬ºpush(1);
  76.       }
  77.       else if(eval("\x01") == 9)
  78.       {
  79.          set("\x01",eval("\x01") + 233);
  80.       }
  81.       else
  82.       {
  83.          if(eval("\x01") == 242)
  84.          {
  85.             set("\x01",eval("\x01") + 257);
  86.             sel1Bintang.gotoAndStop(1);
  87.             sel2Bintang.gotoAndStop(1);
  88.             sel3Bintang.gotoAndStop(1);
  89.             var efekAJumlah = 1;
  90.             var gameMulai = false;
  91.             guiAdd2._alpha = 100;
  92.             var virus;
  93.             var i;
  94.             var virusJumlah = 0;
  95.             var virusJumlahTotal = 50;
  96.             var virusWaktuTampil;
  97.             var virusWaktuLama = 2500;
  98.             var virusKecepatan = 0.5;
  99.             var virusLayarTotal = 6;
  100.             var virusLayar = 0;
  101.             var bomJumlah = 0;
  102.             var bomTotal = 2;
  103.             var gilir = 1;
  104.             var awal = false;
  105.             var awalJaring1 = false;
  106.             var awalJaring2 = false;
  107.             var awalJaring3 = false;
  108.             var awalInfus = false;
  109.             var awalpistol = false;
  110.             var sel1Nyawa = 1;
  111.             var sel2Nyawa = 1;
  112.             var sel3Nyawa = 1;
  113.             var selJumlah = 3;
  114.             var mulaiInfus = false;
  115.             var infus = false;
  116.             var infusBeri = false;
  117.             var mulaiPistol = false;
  118.             var pistol = false;
  119.             var pistolBeri = false;
  120.             var mulaiJaring1 = false;
  121.             var mulaiJaring2 = false;
  122.             var mulaiJaring3 = false;
  123.             var tangkap1 = false;
  124.             var tangkap2 = false;
  125.             var tangkap3 = false;
  126.             var awal = false;
  127.             var jangkarX = 0;
  128.             var jangkarY = 0;
  129.             var jarakX = 0;
  130.             var jarakY = 0;
  131.             var nilaiArrayX = new Array();
  132.             var nilaiArrayY = new Array();
  133.             createEmptyMovieClip("jaring",this.getNextHighestDepth());
  134.             jaring.beginFill(16711680,100);
  135.             jaring._alpha = 0;
  136.             createEmptyMovieClip("jaring2",this.getNextHighestDepth());
  137.             jaring2.beginFill(16644235,100);
  138.             jaring2._alpha = 0;
  139.             createEmptyMovieClip("jaring3",this.getNextHighestDepth());
  140.             jaring3.beginFill(16644235,100);
  141.             jaring3._alpha = 0;
  142.             createEmptyMovieClip("jaringInfus",this.getNextHighestDepth());
  143.             jaringInfus.beginFill(16777215,100);
  144.             jaringInfus._alpha = 0;
  145.             createEmptyMovieClip("jaringPistol",this.getNextHighestDepth());
  146.             jaringPistol.beginFill(16777215,100);
  147.             jaringPistol._alpha = 0;
  148.             createEmptyMovieClip("sisi",this.getNextHighestDepth());
  149.             sisi.lineStyle(1,16711935,100);
  150.             createEmptyMovieClip("garis",this.getNextHighestDepth());
  151.             garis.lineStyle(1,16711935,100);
  152.             startDrag(penunjuk,1);
  153.             var nilai1 = 0;
  154.             var nilai2 = 0;
  155.             var nilai3 = 0;
  156.             onEnterFrame = function()
  157.             {
  158.                if(gameMulai == true)
  159.                {
  160.                   var _loc3_ = 1;
  161.                   while(_loc3_ <= virusJumlah)
  162.                   {
  163.                      var _loc4_ = this["virus" + _loc3_];
  164.                      if(_loc4_.aksi == true)
  165.                      {
  166.                         _loc4_._x += _loc4_.vx;
  167.                         _loc4_._y += _loc4_.vy;
  168.                         virusPergerakan(virusJumlah,"virus");
  169.                      }
  170.                      _loc3_ = _loc3_ + 1;
  171.                   }
  172.                   _loc3_ = 1;
  173.                   while(_loc3_ <= virusJumlah)
  174.                   {
  175.                      var _loc6_ = this["virus" + _loc3_];
  176.                      if(_loc6_.aksi == true)
  177.                      {
  178.                         var _loc2_ = _loc3_ + 1;
  179.                         while(_loc2_ <= virusJumlah)
  180.                         {
  181.                            var _loc5_ = this["virus" + _loc2_];
  182.                            checkCollision(_loc6_,_loc5_);
  183.                            _loc2_ = _loc2_ + 1;
  184.                         }
  185.                      }
  186.                      _loc3_ = _loc3_ + 1;
  187.                   }
  188.                   jaringTangkap();
  189.                   virusAksi();
  190.                   if(sel1Nyawa >= 4 || sel2Nyawa >= 4 || sel3Nyawa >= 4)
  191.                   {
  192.                      hilang();
  193.                      guiAdd2.gotoAndStop("kalah");
  194.                      guiAdd2._visible = true;
  195.                      clearInterval(virusWaktuTampil);
  196.                   }
  197.                   if(nilai1 >= 2 && nilai2 >= 2)
  198.                   {
  199.                      hilang();
  200.                      guiAdd2.gotoAndStop("menang");
  201.                      guiAdd2._visible = true;
  202.                      clearInterval(virusWaktuTampil);
  203.                   }
  204.                }
  205.             };
  206.             virusWaktuTampil = setInterval(this,"virusTampil",virusWaktuLama);
  207.             onMouseDown = function()
  208.             {
  209.                if(gameMulai == true)
  210.                {
  211.                   mouseTekan();
  212.                }
  213.             };
  214.             onMouseMove = function()
  215.             {
  216.                if(gameMulai == true)
  217.                {
  218.                   mouseGerak();
  219.                }
  220.             };
  221.             stop();
  222.             break;
  223.          }
  224.          if(eval("\x01") != 560)
  225.          {
  226.             if(eval("\x01") == 499)
  227.             {
  228.                set("\x01",eval("\x01") - 499);
  229.             }
  230.             break;
  231.          }
  232.          set("\x01",eval("\x01") - 441);
  233.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  234.          {
  235.             return 1156 % 511 * 5;
  236.          };
  237.       }
  238.    }
  239. }
  240.